Bela
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terminal-only/filter-FIR/render.cpp

Finite Impulse Response Filter

This scripts needs to be run in a terminal because it requires you to interact with Bela using your computer's keyboard. Note that it cannot be run from within the IDE or the IDE's console.

See here how to use Bela with a terminal.

In this project an audio recording processesd through an FIR filter.

To control the playback of the audio sample, use your computer keyboard, by pressing:

'a' <enter> to start playing the sample

's' <enter> to stop

'q' <enter> or ctrl-C to quit

/*
____ _____ _ _
| __ )| ____| | / \
| _ \| _| | | / _ \
| |_) | |___| |___ / ___ \
|____/|_____|_____/_/ \_\
http://bela.io
*/
#include <Bela.h>
#include <cmath>
#include <libraries/Convolver/Convolver.h>
#include <libraries/AudioFile/AudioFile.h>
#include <string>
#include <vector>
#include "FIRfilter.h"
std::string fileName; // Name of the file to load
int gReadPtr; // Position of last read sample from file
std::vector<float> data;
void initialise_filter(BelaContext *context);
Convolver convolver;
// Task for handling input from the keyboard
AuxiliaryTask gTriggerSamplesTask;
bool initialise_trigger();
void trigger_samples(void*);
bool setup(BelaContext *context, void *userData)
{
// Retrieve the argument of the --file parameter (passed in from main())
fileName = (const char *)userData;
data = AudioFileUtilities::loadMono(fileName);
if(0 == data.size()) {
fprintf(stderr, "Unable to load file\n");
return false;
}
gReadPtr = -1;
convolver.setup(filterTaps, context->audioFrames);
// Initialise auxiliary tasks
if(!initialise_trigger())
return false;
return true;
}
void render(BelaContext *context, void *userData)
{
float ins[context->audioFrames];
float outs[context->audioFrames];
for(unsigned int n = 0; n < context->audioFrames; n++) {
float in = 0;
// If triggered...
if(gReadPtr != -1)
in += data[gReadPtr++]; // ...read each sample...
if(gReadPtr >= int(data.size()))
gReadPtr = -1;
ins[n] = in;
}
convolver.process(outs, ins, context->audioFrames);
for(unsigned int n = 0; n < context->audioFrames; n++) {
for(unsigned int channel = 0; channel < context->audioOutChannels; ++channel)
// ...and copy it to all the output channels
audioWrite(context, n, channel, outs[n]);
}
// Request that the lower-priority task run at next opportunity
Bela_scheduleAuxiliaryTask(gTriggerSamplesTask);
}
// Initialise the auxiliary task
// and print info
bool initialise_trigger()
{
if((gTriggerSamplesTask = Bela_createAuxiliaryTask(&trigger_samples, 50, "bela-trigger-samples")) == 0)
return false;
rt_printf("Press 'a' <enter> to start playing the sample\n"
" 's' <enter> to stop\n");
rt_printf(" 'q' <enter> or ctrl-C to quit\n");
return true;
}
// This is a lower-priority call to periodically read keyboard input
// and trigger samples. By placing it at a lower priority,
// it has minimal effect on the audio performance but it will take longer to
// complete if the system is under heavy audio load.
void trigger_samples(void*)
{
// This is not a real-time task because
// select() and scanf() are system calls, not handled by Xenomai.
// This task will be automatically down graded to "secondary mode"
// the first time it is executed.
char keyStroke = '.';
fd_set readfds;
struct timeval tv;
int fd_stdin;
fd_stdin = fileno(stdin);
while (!Bela_stopRequested()){
FD_ZERO(&readfds);
FD_SET(fileno(stdin), &readfds);
tv.tv_sec = 0;
tv.tv_usec = 1000;
fflush(stdout);
// Check if there are any characters ready to be read
int num_readable = select(fd_stdin + 1, &readfds, NULL, NULL, &tv);
// if there are, then read them
if(num_readable > 0){
scanf("%c", &keyStroke);
if(keyStroke != '\n'){ // filter out the "\n" (newline) character
switch (keyStroke)
{
case 'a':
gReadPtr = 0;
break;
case 's':
gReadPtr = -1;
break;
case 'q':
break;
default:
break;
}
}
}
usleep(1000);
}
}
void cleanup(BelaContext *context, void *userData)
{
}