Bela
Real-time, ultra-low-latency audio and sensor processing system for BeagleBone Black
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Extras/userdata/render.cpp

Passing parameters using the *userData argument

This sketch demonstrates how to pass command line arguments using the *userData argument inside the setup() function.

In main.cpp we first parse a command line argument -f and allocate its value to the variable frequency. We then pass the address of this variable when we call Bela_initAudio(). The variable can now be accessed from the setup() and render() functions inside render.cpp.

/*
____ _____ _ _
| __ )| ____| | / \
| _ \| _| | | / _ \
| |_) | |___| |___ / ___ \
|____/|_____|_____/_/ \_\
http://bela.io
*/
#include <Bela.h>
#include <cmath>
float gFrequency = 440.0;
float gPhase;
float gInverseSampleRate;
bool setup(BelaContext *context, void *userData)
{
/*
* Retrieve the parameter passed in from the Bela_initAudio() call in main.cpp
*/
if(userData != 0)
gFrequency = *(float *)userData;
gInverseSampleRate = 1.0 / context->audioSampleRate;
gPhase = 0.0;
return true;
}
void render(BelaContext *context, void *userData)
{
for(unsigned int n = 0; n < context->audioFrames; n++) {
float out = 0.8f * sinf(gPhase);
gPhase += 2.0 * M_PI * gFrequency * gInverseSampleRate;
if(gPhase > 2.0 * M_PI)
gPhase -= 2.0 * M_PI;
for(unsigned int channel = 0; channel < context->audioOutChannels; channel++) {
audioWrite(context, n, channel, out);
}
}
}
void cleanup(BelaContext *context, void *userData)
{
}
Main Bela public API.
static void audioWrite(BelaContext *context, int frame, int channel, float value)
Write an audio output, specifying the frame number (when to write) and the channel.
Definition Bela.h:1469
void render(BelaContext *context, void *userData)
User-defined callback function to process audio and sensor data.
Definition render.cpp:68
bool setup(BelaContext *context, void *userData)
User-defined initialisation function which runs before audio rendering begins.
Definition render.cpp:51
void cleanup(BelaContext *context, void *userData)
User-defined cleanup function which runs when the program finishes.
Definition render.cpp:96
Structure holding audio and sensor settings and pointers to I/O data buffers.
Definition Bela.h:231
const uint32_t audioOutChannels
The number of audio output channels.
Definition Bela.h:326
const uint32_t audioFrames
The number of audio frames per block.
Definition Bela.h:322
const float audioSampleRate
The audio sample rate in Hz (currently always 44100.0).
Definition Bela.h:328