Bela
Real-time, ultra-low-latency audio and sensor processing system for BeagleBone Black
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Fundamentals/sinetone-optimized/render.cpp

Using optimized neon functions

This sketch shows how to use the math-neon library which provides optimized implementation of many simple math functions. The code is based on the sinetone/render.cpp project, with the following differences:

/*
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http://bela.io
*/
#include <Bela.h>
#include <libraries/math_neon/math_neon.h>
float gFrequency = 440.0;
float gPhase;
float gInverseSampleRate;
int gNumOscillators = 120;
float gScale;
bool setup(BelaContext *context, void *userData)
{
gInverseSampleRate = 1.0 / context->audioSampleRate;
gPhase = 0.0;
gScale = 1 / (float)gNumOscillators;
return true;
}
void render(BelaContext *context, void *userData)
{
for(unsigned int n = 0; n < context->audioFrames; n++) {
float out = 0;
for(int k = 0; k < gNumOscillators; ++k){
out += sinf_neon(gPhase) * gScale;
}
gPhase += 2.0f * (float)M_PI * gFrequency * gInverseSampleRate;
if(gPhase > M_PI)
gPhase -= 2.0f * (float)M_PI;
for(unsigned int channel = 0; channel < context->audioOutChannels; channel++) {
audioWrite(context, n, channel, out);
}
}
}
void cleanup(BelaContext *context, void *userData)
{
}