Bela
Real-time, ultra-low-latency audio and sensor processing system for BeagleBone Black
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Gui/ambient-ellipse/render.cpp

Visualising a Low Frequency Oscillator

Is this project you can find a sketch.js file which is a p5.js file that is rendered in a browser tab. Click the GUI button (next to the Scope button) in the IDE to see the rendering of this file.

This example sends a buffer of data from the Bela render to the browser via a web socket every few milliseconds containing the value of a sinewave LFO: gui.sendBuffer(0, sineValue);

The p5.js file displays the position of the sinewave in two different ways.

/*
____ _____ _ _
| __ )| ____| | / \
| _ \| _| | | / _ \
| |_) | |___| |___ / ___ \
|____/|_____|_____/_/ \_\
http://bela.io
*/
#include <Bela.h>
#include <cmath>
#include <libraries/Gui/Gui.h>
Gui gui;
// variable for the Low Frequency Oscillator
float gFrequency = 0.1;
float gPhase;
float gInverseSampleRate;
// Array for sending to the GUI
float sineValue[] = {0.0};
// Time period (in seconds) after which data will be sent to the GUI
float gTimePeriod = 0.04;
bool setup(BelaContext *context, void *userData)
{
gInverseSampleRate = 1.0 / context->audioSampleRate;
gPhase = 0.0;
gui.setup(context->projectName);
return true;
}
void render(BelaContext *context, void *userData)
{
for(unsigned int n = 0; n < context->audioFrames; n++) {
float out = sinf(gPhase);
gPhase += 2.0f * (float)M_PI * gFrequency * gInverseSampleRate;
if(gPhase > M_PI)
gPhase -= 2.0f * (float)M_PI;
static unsigned int count = 0;
// After time period is elapsed send to GUI
if (count >= gTimePeriod*context->audioSampleRate)
{
count = 0;
// Update Array
sineValue[0] = out;
// Send to GUI
gui.sendBuffer(0, sineValue);
}
count++;
}
}
void cleanup(BelaContext *context, void *userData)
{
}
Main Bela public API.
Definition Gui.h:15
void render(BelaContext *context, void *userData)
User-defined callback function to process audio and sensor data.
Definition render.cpp:68
bool setup(BelaContext *context, void *userData)
User-defined initialisation function which runs before audio rendering begins.
Definition render.cpp:51
void cleanup(BelaContext *context, void *userData)
User-defined cleanup function which runs when the program finishes.
Definition render.cpp:96
Structure holding audio and sensor settings and pointers to I/O data buffers.
Definition Bela.h:231
const uint32_t audioFrames
The number of audio frames per block.
Definition Bela.h:322
char projectName[MAX_PROJECTNAME_LENGTH]
Name of running project.
Definition Bela.h:417
const float audioSampleRate
The audio sample rate in Hz (currently always 44100.0).
Definition Bela.h:328