Bela
Real-time, ultra-low-latency audio and sensor processing system for BeagleBone Black
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drums.h
1/*
2 * assignment2_drums
3 * ECS7012 Music and Audio Programming
4 *
5 * Second assignment, to create a sequencer-based
6 * drum machine which plays sampled drum sounds in loops.
7 *
8 * This code runs on the Bela embedded audio platform (bela.io).
9 *
10 * Andrew McPherson, Becky Stewart and Victor Zappi
11 * 2015-2020
12 */
13
14
15#ifndef _DRUMS_H
16#define _DRUMS_H
17
18#define NUMBER_OF_DRUMS 8
19#define PATTERN_LENGTH 8
20#define NUMBER_OF_READPOINTERS 16
21
22/* Start playing a particular drum sound */
23void startPlayingDrum(int drumIndex);
24
25/* Start playing the next event in the pattern */
26void startNextBeat();
27
28int eventContainsDrum(int event, int drum);
29
30void cleanupDrums();
31
32int initDrums();
33
34void updatePattern();
35
36
37
38#endif /* _DRUMS_H */