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Real-time, ultra-low-latency audio and sensor processing system for BeagleBone Black
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sequencer
drums.h
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/*
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* assignment2_drums
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* ECS7012 Music and Audio Programming
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*
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* Second assignment, to create a sequencer-based
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* drum machine which plays sampled drum sounds in loops.
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*
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* This code runs on the Bela embedded audio platform (bela.io).
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*
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* Andrew McPherson, Becky Stewart and Victor Zappi
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* 2015-2020
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*/
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#ifndef _DRUMS_H
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#define _DRUMS_H
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#define NUMBER_OF_DRUMS 8
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#define PATTERN_LENGTH 8
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#define NUMBER_OF_READPOINTERS 16
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/* Start playing a particular drum sound */
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void
startPlayingDrum(
int
drumIndex);
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/* Start playing the next event in the pattern */
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void
startNextBeat();
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int
eventContainsDrum(
int
event,
int
drum);
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void
cleanupDrums();
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int
initDrums();
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void
updatePattern();
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#endif
/* _DRUMS_H */
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