12 void setupGame(
int width,
int height);
19 void setTank1CannonAngle(
float angle);
20 void setTank2CannonAngle(
float angle);
21 void setTank1CannonStrength(
float strength);
22 void setTank2CannonStrength(
float strength);
23 void fireProjectile();
26 bool gameStatusPlayer1Turn();
27 bool gameStatusProjectileInMotion();
28 int gameStatusWinner();
29 bool gameStatusCollisionOccurred();
30 bool gameStatusTankHitOccurred();
31 float gameStatusProjectileHeight();
34 int drawGame(
float *buffer,
int bufferSize);